For the results below, I am leaving education at 100%. At the early stages, it is simply more worth to build more orchards, rather than boosting production rates with education. This takes up a lot of valuable space, especially considering that you can use that space for other production infrastructure. At 4K population, you will need 160 Academies to keep education at 100%. Schools: Education provides a huge boost to resource production. If you find your working population is unable to keep up with food production, you may need to build more cottages (and subsequently, more academies). Housing: You will need about 225 Large Cottages to supply the 4K population needed to unlock Repositories. This means you should only fully transition to this method after you have reached level 80 in township to be able to afford Repositories (current highest storage building). Of course, one of the downsides with choosing a high resource production building, is that you need A LOT of storage facilities. Magic fish can also solve your food woes for combat. Orchards produces food, which coincidentally, is required when buying magic fish, and also feeds your citizens. This results in more tiles being distributed among the other biomes, which are of more usefulness to us. Map 11 has 0 water and swamp tiles, and relatively low desert and snowland tiles. Terran provides production boost for Orchard buildings, and Orchards have a high base resource production rate of 180 food per worker per tick in Forest Biomes, and 198 in Jungle Biomes (assuming no God bonuses or education bonus). Terran provides production boost in Forest Biomes, and Map 11 has the most number of forest tiles. After analyzing, one of such ideal combinations is Terran God Bonus, on Map 11, focusing on Orchards. Next, we have to identify an ideal combination of God bonus, map, and resource production building, to provide an optimal amount of resource generated per tick. If you have not unlocked it at the moment, an alternative is to trade whales for the time being, their GP/resource is ~1.42. This equates to a GP/resource of ~2.29!ĮDIT: It seems you need to have at least fished magic fish once, or have it in your inventory, for the magic fish to appear under the trader. If we look at the different items available through the trader, magic fish is one of, if not the best GP/resource. For the rates to be decent enough, we shall focus on two parameters: Produce too little or too much, and it becomes inefficient. We should ideally aim to produce enough resources to trade when the trader arrives. One of the ways to earn GP through township is by trading your town's resources for personal resources and selling them. I apologize for any grammatical errors that pops up occasionally. Note that this method is not fully optimized, but should provide a pretty good idea of how to proceed.Īlso, English is not my mother tongue. I will update this guide if anything new is added in the level 120 content drop (or delete it if this method becomes YEET! ). This guide is, however, a method to earn decent GP through township, without relying on other skills. If you ever softlock yourself and require a reset, I am not responsible! This guide is not a tutorial on township! Only attempt this guide if you have a decent understanding of the mechanics of township. This guide is not the fastest way to earn township XP (for that, you should aim for max pop. This guide is not the fastest way to earn GP using township. Maximize storage space and food production via orchards The township spreadsheet is still being maintained and works to the latest version. PSA: As of Melvor V1.1.1, the guide below is outdated.
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