![]() ![]() The game does at least keep the pets which were the best thing about the last game. ![]() You’re constantly selling gear (or sacrificing it to a hungry tree for a little bit of extra luck) and so it all becomes a little meaningless but very occasionally you’ll get something that is a real step up and that’ll fire off a few endorphins in your brain. Torchlight II‘s problem was that it was almost constantly giving you loot and it was never a massive step up and so was actually pretty uninteresting. ![]() Of course, any game like this lives and dies on its loot game. Chapter 1 is basically ‘world of goblins’, 2 is about the poisonous creepy crawly types and the third and final chapter is all a bit steampunk which would be a nice idea if Dungeon Siege didn’t have it almost twenty years ago. However, it’s all from the RPG 101 playbook. Enemies feel more like fodder than any kind of real denizen in this world but when you get a bunch of them and you’re frantically switching between attacks and wolfing down health potions, Torchlight III can be entertaining. To a point.Īs with any Diablo clone, things can get pretty repetitive and with everything being pretty random, the levels and encounters do lack any real craft and sophistication. The harder the game is, the more satisfying it is to play and for each session we found ourselves enjoying it. The game has a way of getting difficult but then pulling it back as your armour improves. As a sharpshooter, I had to constantly manage distance, picking between my active skills (of which you can map eight easily to the controls) and doing damage. The action is actually pretty good though. ![]() Another person deals in pets, one sells potions (another pointless thing given that these drop very frequently).Īnyway, before long you’ll be out in the world, exploring those randomly-generated levels, uncovering the fog that is over the mini-map and generally doing that Diablo thing of hacking, slashing and shooting at your foes. Another person lets you gamble by buying random gear on the off-chance that you get something good (it sounds all very EA but it’s done very inoffensively). We’re still not quite sure why but suspect that’s a throwback to the game’s MMO roots where that guy would have been taking your real world money. One guy sells rubbish armour for zero gold. There are lots of things here that aren’t explained too well and initially it can all be quite daunting. Once you get past that set of choices, you are introduced to the hub world where you’ll get most of your quests for the game’s first chapters (there are three chapters and therefore three of these hubs). I went with a fire-wielding sharpshooter while Gareth, fellow PSC writer and co-op bezzie, went with a blood-drinking robot. It’s pretty confusing initially and something of a leap of faith, although guides are out there for anyone looking for help putting together a good build. Fire, ice, plague, electric and bleeding are all offered and you’re faced with a screen full of potential perks, trying to figure out what might be good. However, Torchlight III starts adding choices and elements immediately, and with not much hand-holding.Īfter you’ve picked your class (essentially deciding if you’re a ranged fighter or a melee one) you then get to pick a ‘relic’ which gives you an extra skill tree that is focused around a different type of damage. As ever, you get a choice of classes to play as with the options now being a Sharpshooter, Dusk mage, Railmaster and Forged, a sort of steampunk robot. The Diablo-style isometric viewpoint remains, as does the pocket-friendly price. Well, now we’ve got Torchlight III, the first one not made by Runic Games (although some of the same people are involved) and indeed a game that was originally conceived as an MMO.įans of the series will know what to expect, this is an action RPG where you explore procedurally generated areas fighting random mobs and acquiring loot. We reviewed Torchlight II back in September of last year and while we appreciated its solid gameplay mechanics, it was just a bit too staid, offering nothing new to the dungeon-crawling genre. The Torchlight series has made a reasonable name for itself by offering its own budget take on the Diablo experience, growing while its inspiration does too. Octoin PS4 / Reviews tagged arpg / diablo / hack and slash / loot / rpg / torchlight 3 by Richie ![]()
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